The dungeon quest starts far south in Valoria. But because of events out of your control, you must make several stops on the way north to even enter.
The main entrance has been sealed and the only ones with the word of power were trapped inside or dead. Joe in Paws knows there was an expedition of Valorian fighters to Destard and Hailey treated the survivors. The healer mentions one death among those but that one did not die before raving on about another entrance near the town of Dawn and using fire to get in.
Sir Robin, who's taken up residence in the pub in Britain, turns out to be one of the survivors of that doomed expedition. He tells of an entrance to the dungeon far up in the mountains that is covered by ice. He goes on about the path north of Paws that heads into the mountains. One can climb up and find the way to the opening there (actually this route requires the Leggings of the Sentri to Jump. Alternately, you can find your way onto the path up to the entrance by climbing the east hillside of the town of Dawn after approaching the town from the north.) Once there some Fireballs or a Flame Bolt will melt the barrier allowing access to the entry room.
Destard
{
Magic Shell Chamber (north of entry room)
{
(the five pedestals are for the five shell pieces of the colors
green, blue, red, yellow and white. When found and placed the shell fragments dispell the
field protecting Talornias chamber to the north. A light the color of the shell to
be placed on a particular pedestal shines on the avatar when standing next to it. The
shell placement by colors follows: yellow to north, red to west, white to east, blue to
south west, green to southeast)
chest (on plateaus in northwest corner)
{
potn:orange
food:lemon
drnk:bottle of whiskey
}
}
passage to egg room
{
(3) hellhound
[chest] mscl:Charm
pressure plate (opens wall to egg room, a magic scroll weighs
enough)
egg room
{
slasher demon
[71°1n,114°5w] qust:Red Eggshell
(end of passage from north end of egg room)
}
}
Talornias Chamber
{
Talornia (on death leaves behind qust:Red
Dragon's Head)
}
east hall
{
treasure room (the field blocking entrance drops on Talornias
death)
{
(2) hellhound
(2) mimic
armr:magc:Chest of the Troll (heals
wearer)
(700) coin
chest
{
armr:leather:gauntlets
(17) coin
}
(3) jwry:bracelet
small chest
{
(15) coin
(16) coin
}
(600) coin
jwry:necklace
chest
{
potn:white
potn:black
}
[crate] (3) jwry:bracelet
}
[57°39n,100°32w] demon
(6) giant
rat
Bane (old man,
left by the wrymguard Dartane to die)
[63°0n,101°2w] key:Destard key
(unlocks Banes chains, 1 mana)
Adreanna (ghost of
one who died fighting Talornia, looking for news of Darim and his party; on bringing
Darim's Journal, provides qust:White Eggshell)
column chamber
{
hellhound
Yerffoeg (wyrmguard, Geoffrey, cowardly,
backs down when confronted)
qust:Glyph of Valor
}
[66°48N,102°48W] teleporter (entry point of
wyrmguard post [71°24N,84°42W])
}
wyrmguard post
{
entry point
{
teleporter (back to teleporter room
[66°48N,102°48W])
Dartane (hostile captain of the
wyrmguard)
wyrmguard
shooter dragon statue (the lever on
the wall just past the right of the door behind it turns it off)
}
right hall
{
first room on right
{
(2) giant rat
qust:red skull (for summon
demon ritual)
key:gold key (???)
(150) coin
pressure plate (opens entryway
portcullis, a skull can hold it down)
[outside room] lever (operates portcullis
when pressure plate pressed)
}
wyrmguard
barracks
{
(2) wyrmguard
[crooked on north wall] display
daggers (touch to reveal doors to north room)
north room
{
wyrmguard
[barrel] (2) food:apple
[barrel] reag:mandrake
[chest] qust:Green
Eggshell
[east wall door, secret
room, chest] armr:wyrmguard:leggings
}
south room
{
(3) drnk:bottle of whiskey
weap:ammo:oil flask
}
bunk room
{
bunk bed
[chest] armr:wyrmguard:chest
}
}
}
left hall
{
[dragon statue room] key:gold key (???;
when taken floor surrounding key pedistal drops to spikes, statues start shooting
fireballs)
room at end of right fork
{
demon
book:nnn Inopia
near southeast wall
{
(200) coin
chest
{
reag:mandrake
reag:garlic
gem:cut emerald
}
}
}
left fork (leads to dragon guard room)
}
}
dragon guard room
{
[south] pressure plate (raises pedistal)
[north] pressure plate (drops south portcullis; releases (3) zombie; reveals wall button)
[wall] red button (reveals pedistal button; raises both portculli)
[pedistal] button (sounds of portcullis?)
}
Cult of Talornia rooms
{
[past secret door in hall south of summoning chamber] secret room (door
is opposite a shimmering pentacle on the wall)
{
key:gold key (temple sanctum door)
(150) coin
[barrel] reag:silk
}
secure gate
{
wyrmguard
[on north pedistal] green button (press before pressing the
one in the north room)
[on south pedistal] green button (press before pressing the
one in the south room)
[inside north room over doorway] green button (press after
pressing the one on the north pedistal)
[inside south room over doorway] green button (press after
pressing the one on the south pedistal)
(with all four pressed in the right order the field
blocking the temple drops)
temple
{
book:nnn demon summoning ritual
(on reading or taking, the dragon statue start shooting fireballs)
[on south catwalk, chest] key:gold key
(???)
sanctum
{
binding
circle
(2) reag:ash
(2) reag:moss
(2) reag:pearl
(2) reag:mandrake
(touch the dragon statue, it moves
revealing the inner sanctum)
[inner sanctum] qust:Severed
Head (for demon summoning ritual)
}
}
lab
{
crystal (view of the crooked dagger display in
the barracks)
qust:blood flask (for demon
summoning ritual, has no item message)
potn:black
potn:flask
potn:green
potn:orange
chest
{
reag:silk
reag:ash
reag:ginseng
reag:moss
gem:topaz
gem:sapphire
}
water fountain
alchemy lab
}
Saphera's room
{
Saphera
book:nnn Dragon Cookbook
book:nnn Complete Works of J.R.R.Tolkien
[touch crooked picture to reveal] key:gold
key (door to closet)
closet
{
armr:bone:chest
qust:red globe (needed for
demon summoning ritual; no item message)
chest
{
reag:ash
reag:ginseng
reag:silk
reag:moss
reag:pearl
reag:mandrake
}
chest
{
(2) potn:black
potn:white
potn:orange
}
chest
{
mscl:Light
mscl:Infernal Armor
mscl:Light Heal
mscl:Create Reagents
(2) reag:pearl
}
[small chest] (220) coin
}
}
}
demon summoning chamber
{
(the head always goes in the center, all other items go on
the pedistals in the corners in any order or position)
[when all items laid] demon
(on death, leaves behind mscl:Summon Demon)
}
}
passage between entry hall and Cult rooms
{
[door to west just before bone room] secret room
{
open crate
{
potn:orange
potn:black
}
[crate] (144) coin
[crate] armr:bone:gauntlets
[crate] mscl:Cure
open crate
{
reag:ginseng
reag:mandrake
}
}
bone room
{
(touch skull on barrier to make it vanish)
book-qust:nnn Darim's Journal
}
[pentacle floor room] demon
[south passage after pentacle floor room] trap room (touch the block at
head height in the center of the north wall to open the exits)
{
(30) coin
skull alley (run, the floor has shooters all along it)
liche room
{
liche (appears
when close to center of room under giant skull holo)
(2) vampire bat
[open crate southeast corner] key:gold
key (inner room door)
[northeast bier] armr:bone:helm
[northwest bier] (300) coin; jwry:bracelet;
armr:bone:boots
inner room
{
giant zombie
torso (appears when you walk toward coffin bier)
[on zombie giant's death, coffin
opens] qust:Yellow Eggshell
}
}
}
}
[north passage after pentacle floor room] dungeon entry hall
{
mana fountain
shadow spider nest
{
(2) shadow spider
qust:Blue Eggshell
}
mine hall
{
[open crate] gem:diamond
wyrmguard
office
{
food:cheese
[barrel] gem:ruby
(2) food:bread
chest
{
qust:red candle
(for demon summoning ritual)
gem:cut topaz
}
[crate] key:gold key (???)
}
gem mine
{
wyrmguard
(3) miner
(5) gem:topaz
(5) gem:emerald
(6) gem:sapphire
(5) gem:ruby
(2) gem:diamond
}
}
}
[°,°]
[°,°]
}